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From the weird hexagonal space bug things (seriously, what are they?) wiping the windows of Shay’s ship, to the dripping tap in the house of the lumberjack that Vella falls into, no stone has been left unturned. So if you get bored, or stuck (which to be honest doesn’t really happen very often) with Vella, you can shift over and explore with Shay instead.įrom the get go you’ll notice that the game is very pretty, and even though the style is simple, it is not lacking in detail. The two very distinctive plots have the effect of giving you an escape from each other, for a time at least. Both the young protagonists play out very contrasting stories, which is really quite refreshing and makes Broken Age quite unique in its gene pool. Who do you choose to follow? Will it be Shay, fast asleep in his high-tech spaceship? Or will it be Vella, taking a snooze at the foot of a tree? Either way it doesn’t matter as you can chop and change between the two whenever you like. Two characters lay peacefully asleep before you, in two very different situations.
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Your journey begins with a simple choice. Well Act 1 of Broken Age does a good job of justifying the hype bringing (what is most important in a point-and-click adventure) a great story. When something this anticipated comes along, expectations are at a space station high and quite often it becomes almost impossible to meet them.
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It can be very difficult sometimes to objectively look at a game when there has been so much hype about it. With Tim Schafer at the helm, creating his first point-and-click adventure game since the extremely popular Grim Fandango, you might say Broken Age’s success is already set in stone. With over 87,000 fans throwing their money ($3.45 million’s worth) at their screens, you could say that it has a pretty large following. Walker Broken Age - Act 1 Reviewīroken Age is one of the highest-backed crowdfunded games of all time. Adding to this is the fact that most of the puzzles contain a plot or character element to them, meaning that every time you solve one, you flesh out a bit more of the world around you.// Reviews // 27th Jan 2014 - 9 years ago // By Emsey P. Early on in Vella’s story, I found myself getting frustrated as I tried again and again to get the timing down on a puzzle where I had to swing a rope at a specific item.Ī handful of bad apples aside, Broken Age: Act 2 doled out satisfying puzzles at a fantastic rate, and provided dozens of wonderful “aha!” moments that separate great adventure games from the rest of the pack. However, there are a handful of challenges with vague objectives that ultimately require oddly precise timing to accomplish. The puzzles in Act 2 are much larger, more complicated tasks, but most of the time that means the reward for solving them is that much sweeter.
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For example, spending some quality time with a snake as Shay is going to help you answer some strange questions as Vella. It really plays with the dual-character setup by peppering puzzle solutions across both halves of the adventure. I found myself trying out every single item on every single character in the world, not because I thought it would help solve a puzzle, but because I just wanted to hear every fantastic line of dialogue.īut rest assured, the puzzles in Act 2 are mostly top-notch. Vella’s rocky friendship with a violent, sentient knife is hilarious, and choosing which awful tree-puns Shay uses on a morose oak brings back fond memories of the insult sword fighting in the Monkey Island series. Still, those settings are again populated with some of the most interesting characters in modern adventure games, and Broken Age shines because of their incredible interactions. Maybe I’m just being greedy, but I loved discovering each new setting so much, and I wish Act 2 kept throwing those surprises at me. I loved revisiting folks and seeing how they've changed, such as Curtis giving up wood working in favor of becoming a metal smith, but I wished there had been more new characters and locations. That being said, I was a little bit disappointed that Act 2 takes place predominantly in the same locales as Act 1, albeit under very different circumstances. It's a well-written and surprisingly-mature story of growing up, dealing with the messes life throws at you, and ultimately coming out a better person. Controlling both characters as they come to terms with the realizations that they’ve been lied to for a bulk of their lives constantly provides hilarious, and often-times poignant moments. Exploring a decrepit Mog Chothra as Vella, and meeting the citizens of Meriloft as Shay shine new light on the events of the first half of the game. I really enjoyed how the theme of role reversal seeps through nearly every moment of Act 2. Picking up right at Act 1’s phenomenal cliffhanger, a bulk of Act 2's charm is how it flips the first part’s script on its head.
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